

3.26 Home-schooling Timmy (unofficial name).3.18 Geographical Co-ordinates (unofficial name).3.17 Giving the army gas (unofficial name).3.12 Dispose of rifle (unofficial name).


2.25 Talking to Mutant Mary Jane (unofficial name).2.24 Talking to Mary Jane (unofficial name).2.23 Talking to Dolores (unofficial name).2.14 Knock, knock (endgame) (unofficial name).2.12 Home-schooling Mary Jane (unofficial name).2.7 Desperate measures (unofficial name).All names of the events come from the game-end journal, which shows a listing of every event that occurred during gameplay. This article is intended to be an exhaustive listing of every single day-ending event that happens in 60 Seconds! Survival Mode gameplay. events that require the use of one of the items in the shelter, which may or may not consume it, and.selecting a character for an event inside the bunker,.In the case of events that lead toward the military ending or the twins ending, the event will repeat until the correct choice is given.įive types of events exist in gameplay, defined by how the character interacts with it: Depending on the choices the player makes, branching paths of events will happen later on in the gameplay that determine whether or not the family will survive or what threats the family will bring upon itself. Other events are extremely likely to repeat. Events grant or take away items, and change the status of the family members in the shelter.Įvents occur at random, although some events or results of events are more likely during a certain range of days. An event requires the player's input, as opposed to day-ending text with no options for input, which are essentially flavor text, completely benign to gameplay. At the end of every day, in 60 Seconds! during Survival Mode, it is possible that an event may occur.
